Gameplay-Ability-System For Unity
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Updated
Aug 21, 2025 - C#
Gameplay-Ability-System For Unity
An Action RPG sample project is upgraded to the latest Unreal Engine, It works with UE 5.3+. It is a great learning resource for GAS (Gameplay Ability System)
Unity Gameplay Ability System Framework
A game framework base on ETCore.
A collection of utility functions, nodes and other things that can come in handy in Unreal Engine projects of any type.
Implementation of Lyra GAS Input System using GameplayTags to handle input.
Multiplayer Action RPG game project developed in Unreal Engine 5 using Gameplay Ability System.
A flexible and extensible Gameplay Ability System for Unity, inspired by Unreal Engine's GAS. Designed to manage abilities, attributes, and effects with ease.
Provides an Unreal Engine sample project for demonstrating how to use the (pre-alpha) OpenPF2 Role Playing Game (RPG) framework.
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
The Interaction plugin is a versetile system meant for actor to actor communication. The project includes ways for player interaction and a logic building block system for level interactions. Future goal is to build it on Unreal Engine's Gameplay Ability System.
The Ability plugin is a library for useful GAS base classes.
Unreal Engine plugin that contains base classes to implement the Gameplay Ability System
Core Game plugins for making Unreal Engine games.
Unreal Engine Plugin for extending the GAS in a Lyra-like manner.
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Player dash ability on Unreal Engine with using of Gameplay Ability System
Source repo for Aura game developed while learning Stephen's Gameplay Ability System (GAS) course on Udemy.
A comprehensive showcase of dynamic inventory systems seamlessly integrated with Unreal Engine's Gameplay Ability System. Dive into this project to discover practical implementations, best practices, and interactive examples that demonstrate the full potential of the Gameplay Containers Plugin.
Prototype created for Scension Games. A multiplayer game where 5 teams of 5 go against each other to try to reach the boss arena and defeat him before any other team does. Created using Unreal Engine 5 and Lyra's Plugin.
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