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GPU-driven rendering pipeline #659

@nil0bug

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@nil0bug

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Currently, the mod's primary strength is its API-level optimization, which greatly improves CPU-GPU communication.

I suggest implementing a fully GPU-driven rendering pipeline. The Vulkan API is capable of offloading rendering preparation tasks like culling directly to the GPU. This would unlock a new level of performance, moving beyond just communication efficiency to a fundamental shift in workload.

Thank you for your time.

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