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This repository was archived by the owner on Mar 9, 2022. It is now read-only.
This repository was archived by the owner on Mar 9, 2022. It is now read-only.

[Facebook] Define and insert Facebook messages #751

@CatmanIta

Description

@CatmanIta

Currently, we implement the following messages with parameters:

  • CompletedRegistration when we create a new player profile

    • avatar_id
    • avatar_tint
    • gender
    • age
  • AchievedLevel whenever we reach a new Journey Position

    • jp
    • st
    • lb
    • ps
  • CompletedTutorial when we complete a tutorial phase

    • phase (enumerator index)
    • phase_name (for easier human parsing)
  • SpentCredits when we use bones

    • nSpent (number of bones spent)
  • custom_antura_customization, a custom message whenever we change the customization

    • "customization_json" defines the applied customization
    • "antura_space_play_time" how much time we spent in antura space
  • custom_minigame_score, a custom message whenever we finish a minigame

    • "minigame_code"
    • "duration"
    • "journey_position" ID of the JP we are playing that in
    • score

With these, we cover the whole game.
I suggest we add:

  • an event (or a parameter to SpendBones) to track what we spend the bones on
  • an event on whenever we purchase a photo
  • an event on whenever we obtain a reward, to track what we reward we give to the player (could be useful alongside the Customization event)
  • time spent in the book
  • daily reward obtained, with number of consecutive days

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