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I have a scenario where the unity socket.io client might get started before the server is ready for connections ... I would like to have the client code repeatedly attempt connection until a connection is made. I'm having problems figuring out how ... this doesn't work
socket.On(SystemEvents.connectError , (Exception e) => {
Debug.Log("Socket.io Connection Error: " + e.ToString());
socket = Socket.Connect(serverUrl);
}
I see changes in the develop branch for disconnect and reconnect ... but when I try and use Socket.Reconnect(socket) I get errors ...
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