-
-
Notifications
You must be signed in to change notification settings - Fork 3.5k
Open
Labels
area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:physics
Description
Your Godot version:
4.4.1
Issue description:
Nowhere in the docs for the CharacterBody2D or CharacterBody3D the user can find out whether the Velocity should be a local, object local, or a global vector. Same with the returned vectors from various functions in the CharacterBody (get_last_motion, ...).
I think all of the vectors used and returned are in a global space.
There are other classes in the documentation which have the space speficied.
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/4.4/classes/class_characterbody3d.html#characterbody3d
Metadata
Metadata
Assignees
Labels
area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryenhancementtopic:physics