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Description
In the (commercial) .NET world, there's rarely a need for a standalone windowing / graphics library. More often than not, people/companies will already have some window with common .NET libraries such as WinForms, WPF, Avalonia UI, Uno Platform, etc. and are then looking for ways to integrate 2D rendering. In light of that, I do think it's useful to provide a set of examples to demonstrate certain ways to integrate SFML.Net with those libraries.
- WinForms
- WPF
- Avalonia UI
- Uno Platform
- MAUI
- WinUI
To turn this into a matrix, it would also be interesting to see an integration either as window (get the HWND of the current window itself) or as window control (create a control with HWND that is displayed on top of the current window). The former might not always be possible.
On the other end of the spectrum, you have existing OpenGL libraries, especially more modern ones than OpenTK, which could be interesting to demonstrate an integration with those libraries.
Even the failure to integrate with such libraries would be an useful outcome to have, as it could drive improvements or at least document the limitations.