|
| 1 | +## 1.13.0 |
| 2 | + |
| 3 | + |
| 4 | + |
| 5 | +Let's call this the "Power grid" release. |
| 6 | + |
| 7 | +The chief feature added this time is electrical utility poles, which allow you |
| 8 | +to transfer electricity further and faster than ever before. Although chiefly of |
| 9 | +use on modded servers with large energy sinks such as Applied Energistics, you |
| 10 | +may find that they're handy for getting that suburb look in your base. |
| 11 | + |
| 12 | +To connect two utility poles, right-click them with a stack of high-voltage |
| 13 | +cable. |
| 14 | + |
| 15 | +They come in two variants: With or without transformers. Only the former can be |
| 16 | +attached to old-fashioned ground cables. |
| 17 | + |
| 18 | +Utility poles run at a nominal voltage of 12,800 volts, for just over 80kW of |
| 19 | +power capacity. A second tier of poles will be added, though possibly not during |
| 20 | +the 1.7.10 cycle. I am now gearing up for the port to 1.10.2, but others are |
| 21 | +still working on 1.7.10, so this may or may not be the final 1.7.10 release. |
| 22 | + |
| 23 | +### Community spotlight |
| 24 | + |
| 25 | +There is an ongoing series of tutorials, to be found |
| 26 | +[on the wiki](https://wiki.electrical-age.net/index.php?title=Examples), and |
| 27 | +which now includes an embryonic power-pole tutorial. |
| 28 | + |
| 29 | +As always, we will grant wiki editing access to anyone who shows up |
| 30 | +[in gitter](https://gitter.im/Electrical-Age/Support) or |
| 31 | +[on irc](https://qchat.rizon.net/?channels=electricalage) and asks. |
| 32 | + |
| 33 | +### Features |
| 34 | + |
| 35 | +- Tier-1 utility poles |
| 36 | + |
| 37 | +- Analog chips |
| 38 | + |
| 39 | + Similarly to the digital AND/OR/NAND etc. chips added in the previous release, |
| 40 | + these let you break out the signal processor's function into multiple |
| 41 | + blocks. We've also added an OpAmp chip, so please have fun playing with it. |
| 42 | + |
| 43 | +- The macerator now macerates AE2 ores |
| 44 | + |
| 45 | + The correct way to make it work with mod ores is to install AOBD, but AOBD |
| 46 | + lacked support for AE2. |
| 47 | + |
| 48 | +### Bugfixes |
| 49 | + |
| 50 | +- WAILA support now works on (some) 'ghost' blocks, and uses less memory. |
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