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Cut the 1.13.0 release
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changelog.md

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## 1.13.0
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![Power station](http://i.imgur.com/BdrK2dG.jpg)
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Let's call this the "Power grid" release.
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The chief feature added this time is electrical utility poles, which allow you
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to transfer electricity further and faster than ever before. Although chiefly of
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use on modded servers with large energy sinks such as Applied Energistics, you
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may find that they're handy for getting that suburb look in your base.
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To connect two utility poles, right-click them with a stack of high-voltage
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cable.
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They come in two variants: With or without transformers. Only the former can be
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attached to old-fashioned ground cables.
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Utility poles run at a nominal voltage of 12,800 volts, for just over 80kW of
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power capacity. A second tier of poles will be added, though possibly not during
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the 1.7.10 cycle. I am now gearing up for the port to 1.10.2, but others are
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still working on 1.7.10, so this may or may not be the final 1.7.10 release.
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### Community spotlight
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There is an ongoing series of tutorials, to be found
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[on the wiki](https://wiki.electrical-age.net/index.php?title=Examples), and
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which now includes an embryonic power-pole tutorial.
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As always, we will grant wiki editing access to anyone who shows up
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[in gitter](https://gitter.im/Electrical-Age/Support) or
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[on irc](https://qchat.rizon.net/?channels=electricalage) and asks.
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### Features
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- Tier-1 utility poles
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- Analog chips
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Similarly to the digital AND/OR/NAND etc. chips added in the previous release,
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these let you break out the signal processor's function into multiple
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blocks. We've also added an OpAmp chip, so please have fun playing with it.
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- The macerator now macerates AE2 ores
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The correct way to make it work with mod ores is to install AOBD, but AOBD
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lacked support for AE2.
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### Bugfixes
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- WAILA support now works on (some) 'ghost' blocks, and uses less memory.

gradle.properties

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MAJORVERSION = 1
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MINORVERSION = 12
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MINORVERSION = 13
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REVISION = 0
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GROUP = 'net.electricalage.eln'

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