### 2e1 Example Project Content Structure
-|-- Content
- |-- GenericShooter
- |-- Art
- | |-- Industrial
- | | |-- Ambient
- | | |-- Machinery
- | | |-- Pipes
- | |-- Nature
- | | |-- Ambient
- | | |-- Foliage
- | | |-- Rocks
- | | |-- Trees
- | |-- Office
- |-- Characters
- | |-- Bob
- | |-- Common
- | | |-- Animations
- | | |-- Audio
- | |-- Jack
- | |-- Steve
- | |-- Zoe
- |-- Core
- | |-- Characters
- | |-- Engine
- | |-- GameModes
- | |-- Interactables
- | |-- Pickups
- | |-- Weapons
- |-- Effects
- | |-- Electrical
- | |-- Fire
- | |-- Weather
- |-- Maps
- | |-- Campaign1
- | |-- Campaign2
- |-- MaterialLibrary
- | |-- Debug
- | |-- Metal
- | |-- Paint
- | |-- Utility
- | |-- Weathering
- |-- Placeables
- | |-- Pickups
- |-- Weapons
- |-- Common
- |-- Pistols
- | |-- DesertEagle
- | |-- RocketPistol
- |-- Rifles
+└── Content
+ └── GenericShooter
+ ├── Art
+ │ ├── Industrial
+ │ │ ├── Ambient
+ │ │ ├── Machinery
+ │ │ └── Pipes
+ │ ├── Nature
+ │ │ ├── Ambient
+ │ │ ├── Foliage
+ │ │ ├── Rocks
+ │ │ └── Trees
+ │ └── Office
+ ├── Characters
+ │ ├── Bob
+ │ ├── Common
+ │ │ ├── Animations
+ │ │ └── Audio
+ │ ├── Jack
+ │ ├── Steve
+ │ └── Zoe
+ ├── Core
+ │ ├── Characters
+ │ ├── Engine
+ │ ├── GameModes
+ │ ├── Interactables
+ │ ├── Pickups
+ │ └── Weapons
+ ├── Effects
+ │ ├── Electrical
+ │ ├── Fire
+ │ └── Weather
+ ├── Maps
+ │ ├── Campaign1
+ │ └── Campaign2
+ ├── MaterialLibrary
+ │ ├── Debug
+ │ ├── Metal
+ │ ├── Paint
+ │ ├── Utility
+ │ └── Weathering
+ ├── Placeables
+ │ └── Pickups
+ └── Weapons
+ ├── Common
+ ├── Pistols
+ │ ├── DesertEagle
+ │ └── RocketPistol
+ └── Rifles
The reasons for this structure are listed in the following sub-sections.